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AURORA RENEGADES
The Complete Collection
(AMARANTHE ♦ 4-6)
G. S. Jennsen
2016
AURORA RENEGADES: THE COMPLETE COLLECTION
Copyright © 2016 by G. S. Jennsen
Cover design by Facundo Diaz.
Cover models by Taylor Thompson.
Cover typography by G. S. Jennsen.
All rights reserved. No part of this publication may be reproduced, distributed or transmitted in any form or by any means, including photocopying, recording, or other electronic or mechanical methods, without the prior written permission of the publisher, except in the case of brief quotations embodied in critical reviews and certain other noncommercial uses permitted by copyright law. For permission requests, write to the publisher, “Attention: Permissions Coordinator”:
Hypernova Publishing
P.O. Box 2214
Parker, Colorado 80134
www.hypernovapublishing.com
Publisher’s Note: This is a work of fiction. Names, characters, places, and incidents are a product of the author’s imagination. Locales and public names are sometimes used for atmospheric purposes. Any resemblance to actual people, living or dead, or to businesses, companies, events, institutions, or locales is completely coincidental.
The Hypernova Publishing name, colophon and logo are trademarks of Hypernova Publishing.
Ordering Information:
Hypernova Publishing books may be purchased for educational, business or sales promotional use. For details, contact the publisher at the address above.
Aurora Renegades: The Complete Collection / G. S. Jennsen.—1st ed.
ISBN 978-0-9973921-4-2
AMARANTHE UNIVERSE
* * *
AURORA RHAPSODY
Aurora Rising
Starshine
Vertigo
Transcendence
Aurora Renegades
Sidespace
Dissonance
Abysm
Aurora Resonant
Relativity
Rubicon
Requiem
Aurora Short Stories
Restless, Vol. I • Restless, Vol. II • Apogee • Solatium
Venatoris • Re/Genesis • Meridian • Fractals
ASTERION NOIR
Exin Ex Machina
Of A Darker Void
The Stars Like Gods
RIVEN WORLDS
Continuum
Learn more at: gsjennsen.com/books or visit the Amaranthe Wiki
See a Timeline of events in the Appendix, located at the back of the book.
CONTENTS
OVERTURE:
MAP AND CHARACTERS
Colonized Worlds Map, Dramatis Personae and Alienorum
AURORA RISING SYNOPSIS
The Story So Far
AURORA RENEGADES:
SIDESPACE
Aurora Renegades Book One
APOGEE
An Aurora Rhapsody Short Story
DISSONANCE
Aurora Renegades Book Two
ABYSM
Aurora Renegades Book Three
CODA:
What's Next: Aurora Resonant Trilogy
APPENDIX:
Timeline and Supplemental Material
Author's Note
About the Author
View the Colonized Worlds Map Online
Delve into the maps, characters and more at the Amaranthe Wiki
View the Dramatis Personae and Alienorum Online
The Story So Far
AURORA RISING:
THE COMPLETE COLLECTION
Available Now on All Retailers
Detailed Synopsis
* * *
STARSHINE
The history of humanity is the history of conflict. This proved no less true in the 24th century than in ancient times.
By the year 2322, humanity has expanded into the stars to inhabit over 100 worlds spread across a third of the galaxy. Though thriving as never before, they have not discovered the key to utopia, and societal divisions and conflict run as deep as ever.
Two decades ago, a group of breakaway colonies rebelled to form the Senecan Federation. They fought the Earth Alliance, won their independence in the Crux War and began to rise in wealth and power.
Now a cabal of powerful individuals within both superpowers and the criminal underground set in motion a plot designed to incite renewed war between the Alliance and Federation. Olivia Montegreu, Liam O’Connell, Matei Uttara and others each foment war for their own reasons. One man, Marcus Aguirre, manipulates them all, for only he knows what awaits humanity if the plot fails.
*
Alexis Solovy is a starship pilot and explorer. Her father, a fallen war hero, gave his life in the Crux War. As Operations Director for Earth Alliance Strategic Command (EASC), her mother Miriam Solovy is an influential military leader. But Alex seeks only the freedom of space and has made a fortune by reading the patterns in the chaos to uncover the hidden wonders of the stars from her cutting-edge scout ship, the Siyane.
Caleb Marano is an intelligence agent for the Senecan Federation. His trade is to become whatever the situation requires: to lie, deceive, outwit and if necessary use lethal force to bring his target to justice. Clever and enigmatic, he’s long enjoyed the thrill and danger his job brings, but now finds himself troubled by the death of his mentor.
*
On Earth, Alex is preparing for an expedition to the Metis Nebula, a remote region on the fringes of explored space, when she receives an unexpected offer to lead the Alliance’s space exploration program. After a typically contentious meeting with her mother, she refuses the job.
On Seneca, Caleb returns from a forced vacation spent with his sister Isabela and her daughter Marlee. Fresh off eradicating the terrorist group who murdered his mentor, he receives a new mission from Special Operations Director Michael Volosk: conduct a threat assessment on disturbing readings originating from the Metis Nebula.
While Alex and Caleb separately travel toward Metis, a Trade Summit between the Alliance and Federation begins on the resort world of Atlantis. Colonel Richard Navick, lifelong friend of the Solovys and EASC Naval Intelligence Liaison, is in charge of surveillance for the Summit, but unbeknownst to him, the provocation for renewed war will begin under his watch.
Jaron Nythal, Asst. Trade Director for the Federation, abets the infiltration of the Summit by the assassin Matei Uttara. Matei kills a Federation attaché, Chris Candela, and assumes his identity. On the final night of the Summit, he poisons Alliance Minister of Trade Santiagar with a virus, which overloads his cybernetics, causing a fatal stroke. Matei escapes in the ensuing chaos.
Shortly after departing Seneca, Caleb is attacked by mercenary ships. He defeats them, but when he later encounters Alex’s ship on the fringes of Metis, he believes her to be another mercenary and fires on her. She destroys his ship, though not before suffering damage to her own, and he crashes on a nearby planet. She is forced to land to effect repairs; recognizing her attacker will die without rescue, she takes him prisoner.
Richard Navick and Michael Volosk each separately scramble to uncover the truth of the Santiagar assassination while Olivia Montegreu, the leader of the Zelones criminal cartel, schemes with Marcus Aguirre to implement the next phase in their plan. Olivia routes missiles provided by Alliance General Liam O’Connell to a group of mercenaries.
Fighting past distrust and suspicion, Alex and Caleb complete repairs on the Siyane using salvaged material from the wreckage of his ship. Having gained a degree of camaraderie and affection, if not quite trust, they depart the planet in search of answers to the mystery at the heart of Metis.
What they discover is a scene from
a nightmare—an armada of monstrous alien ships emerging from a massive portal, gathering a legion in preparation for an invasion.
Meanwhile, Olivia’s mercenaries launch a devastating attack on the Federation colony of Palluda. Disguised to look like a strike by Alliance military forces, the attack has the desired effect of inciting war. The Federation retaliates by leveling an Alliance military base on Arcadia, and the Second Crux War has begun.
Alex and Caleb flee the Metis Nebula to warn others of the impending threat, only to learn war has broken out between their respective governments. Caleb delivers information about the alien threat to Volosk. He informs the Director of Intelligence, Graham Delavasi, who alerts the Federation government Chairman Vranas and the military’s supreme commander, Field Marshal Gianno. Forced to focus on the new war with the Alliance for now, they nonetheless dispatch a stealth infiltration team to investigate Metis.
Caleb is requested to accompany the team and return to Metis, only Alex refuses to drop him off on her way to Earth. Tensions flare, but Caleb realizes he’s emotionally compromised even as Alex realizes she must let him go. Instead, he agrees to go to Earth with her, and together with Volosk they devise a plan to try to bring a swift end to the war by exposing its suspicious beginnings.
The plan goes awry when Caleb is arrested shortly after they arrive—by Alex’s mother—after his true identity is leaked to Richard by those in league with Marcus.
While Caleb is locked away in a detention facility, his friend Noah Terrage is recruited by Olivia to smuggle explosives to Vancouver. Possessing a conscience, he refuses. The infiltration team sent by the Federation to Metis vanishes as the Second Crux War escalates.
Alex is forced to choose between her government, her family and what she knows is right. She turns to her best friend, Kennedy Rossi, and their old hacker acquaintance, Claire Zabroi. Plans in place, Alex presents her evidence on the alien armada to a skeptical EASC Board. Their tepid reaction leads to a final confrontation with her mother and a final plea to focus on the true threat.
Alex hacks military security and breaks Caleb out of confinement. Allegiances declared and choices made, they at last give in to the passion they feel for one another. Despite lingering resentment toward the Federation for her father’s death and fear that Caleb is merely playing a role, she agrees to accompany him to Seneca to find another way to combat the looming invasion.
Caleb appeals to his friend and former lover, Mia Requelme, for help in covering their tracks. She hides the Siyane safely away on Romane while Alex and Caleb travel to Seneca. Secretly, Caleb asks Mia to hack the ship while they are gone to grant him full access and flying privileges, something Alex zealously guards for herself, and Mia uses her personal Artificial, Meno, to break the encryption on the ship.
On Earth, Richard wrestles with unease and doubt as he begins to believe Alex’s claims about the origin of the war. He confesses his dilemma to his husband, Will Sutton. Will urges him to work to bring about peace and offers to convey Santiagar’s autopsy report to Alex in the hope the Senecan government can find in it evidence to prove the assassination was not their doing.
Volosk meets with Caleb and Alex, and they hand over the autopsy report Will forwarded and all the raw data they recorded on the aliens. In return Volosk arranges meetings with the highest levels of leadership.
As Alex and Caleb enjoy a romantic dinner, EASC Headquarters is destroyed in a massive bombing executed by agents of Olivia and Marcus. Though intended to be killed in the attack, due to a last minute scheduling conflict Miriam Solovy is not on the premises. Instead EASC Board Chairman Alamatto perishes, along with thousands of others. On the campus but outside Headquarters, Richard narrowly escapes critical injury.
Within minutes of the bombing, Caleb and Alex are ambushed by mercenaries in downtown Cavare. Caleb kills them all in dramatic fashion, but unbeknownst to him Alex was injured by a stray shot. In the panic of the moment he mistakes her shell-shocked behavior for fear of the killer he has revealed himself to be.
Heartbroken but determined to protect her, he flees with her to the Intelligence building. Upon arriving there, they find the unthinkable—Michael Volosk has been murdered, his throat slit in the parking lot.
Suddenly unable to trust anyone, Caleb pleas with Alex to go with him to the spaceport, but she collapses as a result of her injury. Stunned but with one clear mission, he steals a skycar and returns to their ship, where he can treat her wounds in the relative safety of space.
The EASC bombing successfully executed, Olivia’s Zelones network turns its attention to Noah. In refusing to smuggle the explosives he is now a liability; the first attempt on his life misses him but kills his young companion. Searching for answers, he traces the source of the hit and realizes he was targeted because of his friendship with Caleb. Lacking other options and with a price on his head, he flees Pandora for Messium.
Miriam returns to Vancouver to preside over the devastation at EASC Headquarters. She begins the process of moving the organization forward—only to learn the evidence implicates Caleb as the perpetrator.
Marcus moves one step nearer to his goal when the Alliance Assembly passes a No Confidence Vote against Prime Minister Brennon. Marcus’ friend Luis Barrera is named PM, and he quickly appoints Marcus Foreign Minister.
Alex regains consciousness aboard their rented ship as they race back to Romane. Misunderstandings and innate fears drive them to the breaking point, then bring them closer than ever. The moment of contentment is short-lived, however, as Caleb—and by extension Alex—is publicly named a suspect in the bombing.
Every copy of the raw data captured at the portal, except for the original in Alex’s possession, has now been destroyed. Recognizing an even deeper secret must reside within the portal and hunted by the conspirators and authorities alike, Alex and Caleb begin a desperate gambit to clear their names and discover a way to defeat the aliens.
On reaching Romane, Alex, Caleb and the Siyane are protected by Mia while they prepare. Kennedy brings equipment to replace the ship’s shielding damaged in Metis. On the Siyane, she realizes the repairs made using the material from Caleb’s ship has begun transforming the hull into a new, stronger metal. Caleb receives a vote of confidence from his sister Isabela, and a gesture of trust from Alex in the form of a chair.
Back on Earth, Miriam and Richard work to clear Alex’s name, even as Miriam is threatened by the newly-named EASC Board Chairman, Liam O’Connell. Marcus informs his alien contact, Hyperion that his plan has nearly come to fruition, only to be told he is out of time.
As the invaders commence their assault on the frontiers of settled space by sieging the colony of Gaiae, Alex and Caleb breach the aliens’ mysterious, otherworldly portal at the heart of the Metis Nebula.
*
VERTIGO
Beyond the Portal
Alex and Caleb survive the portal traversal to discover empty darkness on the other side. They follow the TLF wave until they are attacked by a host of alien vessels. Alex discerns an artificial space within the emptiness and pitches the Siyane into it. The vessels do not follow, and Alex and Caleb find themselves in the atmosphere of a hidden planet.
The planet mimics Earth in almost every way, but is 1/3 the size and orbits no sun. It differs in one other respect as well—time moves differently here. Days back home pass in hours here.
When they land and venture outside to explore their surroundings, Alex notices the ship’s hull continues to transform into a new, unknown metal. As she puzzles over it they are attacked—by a dragon. The beast captures Alex and flies off with her.
Caleb takes control of the ship to chase the dragon. As it reaches a mountain range, the Siyane impacts an invisible barrier which throws it back to its origin point. On his return Caleb encounters and kills 2 additional dragons. Believing the barrier is a technology repulsor but uncertain of its parameters, he crafts a sword from a piece of metal, deactivates his eVi and crosses the barrier on foot.
r /> Alex wakes in a memory. Eleven years old, she enjoys breakfast with her parents, then overhears a conversation between them she in reality never witnessed. Realizing this is an illusion, she demands to be set free. A ghostly, disembodied voice challenges her. Thus begins her journey through a series of scenes from the past in which she is forced to watch events unfold, helpless to intervene or escape, as her protests, tirades and desperate pleas go unanswered.
— First is a gauntlet of her own mistakes. Designed to paint her as selfish and uncaring, her worst flaws are displayed in encounters with friends, former lovers and most of all with her mother.
— She views a massive battle between the Alliance and Federation and realizes this is about more than her—the aliens having been watching and recording events across human civilization.
— Traveling further back in time, Alex suffers through the Hong Kong Incident 232 years earlier. Over 50,000 people died when an Artificial trapped HK University residents for 5 weeks without food. At its conclusion her captor speaks to her for only the second time, telling her she has ‘done well.’
— She is sent to the bridge of her father’s cruiser in the middle of the Kappa Crucis battle of the 1st Crux War—the battle that took his life. She sees her father’s heroism as he protects thousands of civilians against a Federation assault, then his last moments as, his ship crippled, he contacts Miriam to say goodbye. The heartbreak and emotion of the scene devastates Alex, leaving her crumpled on the floor sobbing as the Stalwart explodes.
When it’s over, she thanks her unseen captor for showing her this event. It expresses confusion at the incongruity of her distress and her thanks, leading her to observe that for all their watching, they still have no idea what it means to be human. Before the interchange can continue, she is told she will wake up, as her companion approaches.